Glitchspace is a first person programming game that’s centred around a visual programming mechanic to change the shape and purpose of objects. Set in a cyberspace world with simple, solid colors and shading, you have to solve problems by reprogramming objects, altering their physical properties to allow your passage through the levels.
Glitchspace teaches you how to use its node-based programming system called Null through trial and error, with you experimenting with various functions. Right clicking on an object brings up a programming box full of nodes that you can alter. A lot of these nodes will be locked (initially anyway), but you’re able to make additions to the red coloured connections that can drastically alter the make-up of the object. Later on you’re able to actually fire these programs with a gun, allowing you to alter multiple objects quickly.
You’re basically programming on-the-fly, you’re Neo, but instead of dodging bullets in slow motion you’re taking on complex, mind bending puzzles in a beautiful, minimalistic cyberspace.
"With the growth of cities and their scale, public buildings of 20th Century were likely to be driven away to the suburbs, often as isolated concrete boxes in parking lots. We wanted to reverse this flow with Nagaoka Aore. We moved the city hall back to the center of the town and revived a real “heart of town,” which is located in a walking distance from anywhere, working along with people’s everyday life. This is exactly like the city hall historically nurtured in Europe, and embodies the idea of compact city in the environment-oriented age. We adopted the traditional method of “tataki,” and “nakadoma,” which is to function as a meeting point for the community, is no longer the mere concrete box – the space is gently surrounded by placid structure, finished with wood and solar panels."